Both Metroid and Zelda items are randomized, both in location and what game they are in. Kazuto is hoping to have a UI for it soon and implement more tricks for tougher difficulties as well as ironing out a few things with potential item locations. I have been really into the Randomized item Super Metroid/Link to the past crossover that is being worked on by some of the speedrun randomizer people that is floating around. It's still pretty bare bones and uses the command line to produce the seeds. It’s possible to play a combination of both Super Metroid and The Legend of Zelda: A Link to the Past, as one game, with all of the item locations randomized. Watch the first 5 minutes of the video below to get an idea as to how it works and operates. Biggest shoutouts go to Kazuto for making this possible after creating the Sequence Break Fusion hack. So we'll be using the new Metroid Fusion Open Randomizer (MFOR) to run a Randomizer tournament. An item is placed at the next random location where the item is allowed, and where the player can reach it with their. Dungeon items are placed first, followed by all other progression. Using your preset you can check if you can finish a seed (VARIA/Dessy/Total. Progression items (non-dungeon) and item locations are shuffled respectively. Welcome to Very Adaptive Randomizer of Items and Areas for Super Metroid Solver. Myself and the Fusion Speedrunning community have been wanting to plan a new tournament for a bit, but heard that the randomizer would be done soon after planning started. The worlds are filled using the following procedure: Assume all progression items are acquired. It's currently in open beta V0.9, and I figure some people might be interested in trying it.
Hey, so the Metroid Fusion Randomizer was just released on Sunday after a long development time.